Senior 3D Cinematic Animation Artist
thatgamecompany
The award-winning team behind Journey, flOw, and Flower is looking to expand their team on Sky: Children of the Light with a Cinematic Animation Artist. This position reports to the Art team while working closely with the Design team.
The Cinematic Animation Artist would primarily assist in designing, generating, and implementing in-game cutscenes and cinematic sequences, using a mixture of proprietary and non-proprietary toolsets. This work would involve working in the game engine to create complex timelines incorporating a wide range of events including cameras and camera moves, animations, effects, and many other in-world mechanics. Additional responsibilities would include 3D keyframe animation and implementation for characters, props, and environment elements, as well as contributing to narrative design and development.
Responsibilities
Creating clear, emotionally engaging narrative cutscenes and cinematics for narrative and gameplay purposes
Modifying and revising preexisting cinematics
Storyboarding and other narrative development tasks
3D Keyframe Animation
Implementation, testing, and debugging of in-game assets
Close interdisciplinary coordination and communication
Delivering project work under tight, dynamic deadlines
Must Haves
Deep working knowledge of cinematography, editing, pictorial composition, and general principles of visual storytelling
5+ years of professional experience in cinematics production for game development and/or animation for film/television/commercial productions
Ability to clearly communicate narrative ideation early and quickly through thumbnails, storyboards, and animatics
Working knowledge and solid technical proficiency with 3D game engines and related toolsets and workflows
Professional experience with 3D character animation
Proficiency in Autodesk Maya
Excellent communication and interpersonal skills
Willingness to learn new software and skillsets
Nice to Haves
Knowledge and experience with TGC games, especially Sky: Children of the Light
3D Generalist skills (rigging, modeling, materials, etc)
Solid drawing and/or digital painting skills
Knowledge of Gameplay Engineering skillsets, C++, C#, and C
Perks
• Paid Time Off, Holidays, and Two Weeks Winter Break
• Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.
• Pet Insurance for those who need it too.
• Compassionate leave for employees who needs to take care of their family members• Pre-tax wellness stipend
• Pre-tax work from home stipend
• Access our savings plan (401K program) with company match
• Mental health resources including Headspace membership and Employee Assistance Program (EAP)
• Discount portal for everyday goods and services
• Employee inclusive and diversity initiatives such as Grow Together
• Support for personal professional development
Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $107,000 to $148,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.
We look forward to meeting you!
#L1-Remote
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