Building Real-Time, Low-Carbon DApps with Server-Sent Events

December 30, 2025

Building Real-Time, Low-Carbon DApps with Server-Sent Events

TL;DR

  • Real-time collaboration tools can be built efficiently using Server-Sent Events (SSE) instead of heavier WebSocket architectures.
  • Decentralized apps (DApps) can reduce energy waste by optimizing network calls and using efficient consensus mechanisms.
  • Measuring and reducing your application’s carbon footprint requires both backend and frontend strategies.
  • Combining SSE + DApps enables scalable, low-latency, and energy-efficient real-time systems.
  • Learn how to design, monitor, and optimize such systems with practical code examples and sustainability insights.

What You’ll Learn

  1. How carbon footprint applies to digital infrastructure.
  2. The basics of real-time collaboration and why SSE is a sustainable choice.
  3. How DApps can support greener architectures.
  4. How to build a simple SSE-powered collaborative DApp.
  5. How to measure, monitor, and reduce your app’s carbon footprint.

Prerequisites

  • Familiarity with JavaScript (Node.js + browser APIs)
  • Basic understanding of HTTP and event-driven architectures
  • Optional: knowledge of blockchain or decentralized systems concepts

Introduction: The Carbon Cost of Real-Time Collaboration

Every time you open Google Docs, Figma, or Notion, you’re participating in a massive orchestration of real-time collaboration infrastructure. These systems synchronize state across thousands of users, often using persistent WebSocket connections or polling mechanisms that keep servers busy even when idle.

That activity has a carbon footprint — the total greenhouse gas emissions caused directly or indirectly by computing operations1. Cloud data centers consume significant energy for computation and cooling. According to the International Energy Agency (IEA), data centers account for roughly 1–1.5% of global electricity consumption2.

As developers, we can make architectural choices that reduce this footprint without sacrificing performance. That’s where Server-Sent Events (SSE) and DApps come in.


Understanding the Building Blocks

1. Carbon Footprint in Software Systems

A software system’s carbon footprint depends on:

  • Compute intensity: CPU/GPU utilization
  • Network traffic: data transfer volume
  • Storage: persistent data and replication
  • Idle energy consumption: servers running when not in use

Reducing any of these factors — through efficient protocols, caching, or decentralized computation — helps lower emissions.

2. Real-Time Collaboration

Real-time collaboration means multiple users editing, viewing, or interacting with shared data simultaneously. Examples include:

  • Collaborative document editing (e.g., Google Docs)
  • Design tools (e.g., Figma)
  • Multiplayer games or shared dashboards

Traditional real-time systems rely on WebSockets or polling. While effective, they can be energy-intensive due to persistent bidirectional connections or repeated requests.

3. DApps (Decentralized Applications)

DApps run on decentralized networks like Ethereum or IPFS. They rely on distributed consensus rather than centralized servers. This decentralization can:

  • Reduce single-point server loads
  • Improve fault tolerance
  • Enable peer-to-peer data exchange

However, some consensus mechanisms (like Proof of Work) are energy-intensive3. Modern DApps increasingly use Proof of Stake (PoS) or Proof of Authority (PoA) to minimize energy usage.

4. Server-Sent Events (SSE)

SSE is an HTTP-based protocol that allows servers to push updates to clients over a single, long-lived connection4. Unlike WebSockets, SSE is unidirectional (server → client), which simplifies implementation and reduces overhead.

SSE advantages:

  • Native support in browsers via EventSource
  • Lightweight HTTP-based protocol
  • Automatic reconnection and message ordering
  • Lower idle energy consumption compared to WebSockets
Feature WebSockets Server-Sent Events (SSE)
Direction Bidirectional Server → Client only
Protocol Custom over TCP HTTP/1.1 or HTTP/2
Browser Support Requires JS library Native EventSource API
Energy Efficiency Moderate to high High (less overhead)
Use Case Chat, multiplayer Notifications, live updates

Real-World Example: Figma’s Real-Time Collaboration

Large-scale design tools like Figma rely on real-time data synchronization. While they use custom protocols over WebSockets, similar collaboration can be achieved with SSE for simpler, smaller-scale systems.

For instance, a collaborative whiteboard or text editor can broadcast updates to all connected clients using SSE — no need for complex bidirectional messaging if clients only need to receive updates.


Step-by-Step: Building a Real-Time Collaborative DApp with SSE

Let’s walk through how to build a minimal DApp that allows users to collaboratively edit a shared document in real-time using Server-Sent Events.

Architecture Overview

graph TD
  A[Client 1] -->|Edit Event| B[Smart Contract / Storage Layer]
  B -->|State Update| C[Server]
  C -->|SSE Stream| A
  C -->|SSE Stream| D[Client 2]
  D -->|Edit Event| B

1. Setup the Backend

We’ll use Node.js with Express to create an SSE endpoint.

npm init -y
npm install express cors

server.js:

import express from 'express';
import cors from 'cors';

const app = express();
app.use(cors());
app.use(express.json());

let clients = [];
let documentState = { content: '' };

app.get('/events', (req, res) => {
  res.setHeader('Content-Type', 'text/event-stream');
  res.setHeader('Cache-Control', 'no-cache');
  res.flushHeaders();

  const clientId = Date.now();
  clients.push(res);

  req.on('close', () => {
    clients = clients.filter(c => c !== res);
  });
});

app.post('/update', (req, res) => {
  documentState.content = req.body.content;
  clients.forEach(client => client.write(`data: ${JSON.stringify(documentState)}\n\n`));
  res.status(200).end();
});

app.listen(4000, () => console.log('SSE server running on port 4000'));

2. Frontend Client

index.html:

<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8" />
  <title>Real-Time Collaborative Editor</title>
</head>
<body>
  <textarea id="editor" rows="10" cols="50"></textarea>
  <script>
    const editor = document.getElementById('editor');
    const evtSource = new EventSource('http://localhost:4000/events');

    evtSource.onmessage = function(event) {
      const data = JSON.parse(event.data);
      if (editor.value !== data.content) editor.value = data.content;
    };

    editor.addEventListener('input', () => {
      fetch('http://localhost:4000/update', {
        method: 'POST',
        headers: { 'Content-Type': 'application/json' },
        body: JSON.stringify({ content: editor.value })
      });
    });
  </script>
</body>
</html>

Now, when multiple users open this page, they’ll see real-time updates as others type.

Terminal Output Example

$ node server.js
SSE server running on port 4000
Client connected: 171820394
Client connected: 171820395
Update broadcasted to 2 clients

Measuring and Reducing Carbon Footprint

1. Measure

Use tools like:

  • Cloud Carbon Footprint (open source) to estimate cloud resource emissions.
  • Green Metrics Tool to measure frontend energy usage.

2. Optimize

  • Prefer HTTP/2 or HTTP/3 for multiplexed connections.
  • Use edge caching (e.g., Cloudflare Workers) to reduce data center load.
  • Batch updates to reduce network chatter.
  • Use Proof of Stake blockchains for DApp backends.

3. Monitor

Integrate monitoring with Prometheus + Grafana:

# prometheus.yml
scrape_configs:
  - job_name: 'sse_app'
    static_configs:
      - targets: ['localhost:4000']

Graph energy metrics over time to visualize efficiency improvements.


When to Use vs When NOT to Use SSE

Scenario Use SSE Avoid SSE
Server → Client notifications
Collaborative editing (low-frequency)
High-frequency gaming updates
Bidirectional chat apps
IoT telemetry (one-way)

Common Pitfalls & Solutions

Pitfall Cause Solution
Too many open connections Each client keeps a persistent connection Use connection pooling or load balancing
Event stream closed unexpectedly Network timeouts Implement automatic reconnection (built into EventSource)
Duplicate updates Race conditions in updates Debounce or version control updates
High latency Long network paths Use edge servers or CDNs

Security Considerations

  • Input validation: Sanitize user input before broadcasting.
  • Rate limiting: Prevent abuse from frequent updates.
  • Authentication: Use JWT or OAuth2 tokens to secure /events endpoints.
  • Data integrity: Sign messages in DApps with private keys.

Performance & Scalability

  • SSE scales well for thousands of clients per server5.
  • Use HTTP/2 for multiplexed streams.
  • Deploy behind reverse proxies like Nginx with proxy_buffering off.
  • Consider horizontal scaling using Redis Pub/Sub to replicate events.

Example Redis Integration:

import { createClient } from 'redis';
const redis = createClient();
await redis.connect();

redis.subscribe('updates', (message) => {
  clients.forEach(c => c.write(`data: ${message}\n\n`));
});

Testing & Monitoring

  • Unit Tests: Mock the SSE stream and validate outputs.
  • Integration Tests: Use tools like Jest + Supertest.
  • Load Testing: Simulate 1000+ clients using autocannon.

Example Test:

import request from 'supertest';
import app from './server.js';

test('should broadcast updates', async () => {
  const res = await request(app).post('/update').send({ content: 'Hello' });
  expect(res.statusCode).toBe(200);
});

Troubleshooting Guide

Issue Possible Cause Fix
SSE not connecting CORS or firewall blocking Enable CORS headers
Updates delayed Network congestion Use compression and smaller payloads
Server crash Memory leak from unclosed connections Clean up on req.close

Common Mistakes Everyone Makes

  1. Keeping idle connections open indefinitely without cleanup.
  2. Using WebSockets for simple one-way updates when SSE is sufficient.
  3. Ignoring carbon efficiency in architecture decisions.
  4. Failing to measure network and compute emissions.

  • Sustainable Web Development is now a key focus area in major tech companies6.
  • Decentralized collaboration tools are emerging, blending blockchain with real-time UX.
  • SSE over HTTP/3 promises even lower latency and better energy efficiency.

Key Takeaways

SSE + DApps = Efficient Real-Time Collaboration

  • Use SSE for lightweight, one-way real-time updates.
  • Adopt energy-efficient consensus mechanisms in DApps.
  • Measure and monitor your app’s carbon footprint.
  • Optimize network traffic to reduce emissions.
  • Design for sustainability from day one.

FAQ

Q1: Is SSE better than WebSockets for all real-time apps?
No. SSE is great for one-way updates but not for bidirectional communication.

Q2: How can I measure my app’s carbon footprint?
Use tools like Cloud Carbon Footprint or Green Metrics Tool to estimate emissions.

Q3: Are DApps inherently green?
Not always. It depends on the consensus mechanism (PoS is more energy-efficient than PoW).

Q4: Can SSE work with HTTP/2 and HTTP/3?
Yes, SSE works well with both, improving performance and multiplexing.

Q5: How do I scale SSE for thousands of users?
Use load balancers, Redis Pub/Sub, and horizontal scaling.


Next Steps

  • Experiment with combining SSE and DApp backends using PoS blockchains.
  • Integrate carbon measurement dashboards in your CI/CD pipeline.
  • Subscribe to our newsletter for more deep dives into sustainable tech architectures.

Footnotes

  1. Greenhouse Gas Protocol – Corporate Standard: https://ghgprotocol.org/

  2. International Energy Agency – Data Centres and Data Transmission Networks: https://www.iea.org/reports/data-centres-and-data-transmission-networks

  3. Ethereum Foundation – Proof of Stake Explained: https://ethereum.org/en/developers/docs/consensus-mechanisms/pos/

  4. MDN Web Docs – Server-Sent Events: https://developer.mozilla.org/en-US/docs/Web/API/Server-sent_events

  5. Nginx Documentation – Handling SSE Connections: https://nginx.org/en/docs/http/ngx_http_proxy_module.html

  6. W3C Sustainable Web Design Guidelines: https://www.w3.org/TR/sustainable-web-design/